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Searched refs:CONTROL_NEXT (Results 1 – 6 of 6) sorted by relevance

/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dinput.c140 else if (key == control.button[CONTROL_NEXT]) in getInput()
260 else if (key == control.button[CONTROL_NEXT]) in getInput()
429 else if (key == control.button[CONTROL_NEXT]) in getInput()
506 else if (key == control.button[CONTROL_NEXT]) in getInput()
647 control.button[CONTROL_NEXT] = -1; in resetControls()
668 control.button[CONTROL_NEXT] = 7; in resetControls()
690 control.button[CONTROL_NEXT] = SDLK_PERIOD; in resetControls()
761 fprintf(fp, "NEXT %d\n", control.button[CONTROL_NEXT]); in writeControlsToFile()
840 control.button[CONTROL_NEXT] = atoi(token); in readControlsFromFile()
H A Ddefs.h423 CONTROL_NEXT, enumerator
H A Ddialog.c233 token = replaceString(token, "[INPUT_NEXT]", getKeyValue(control.button[CONTROL_NEXT])); in createDialogBox()
/dports/games/legend-of-edgar/edgar-1.34/src/menu/
H A Dcontrol_menu.c270 …menu.widgets[11] = createWidget(_("Next Item"), &control.button[CONTROL_NEXT], NULL, NULL, &redefi… in loadMenuLayout()
272 text = getKeyValue(control.button[CONTROL_NEXT]); in loadMenuLayout()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/dialogs/
H A DGUIDialogNumeric.cpp32 #define CONTROL_NEXT 22 macro
180 else if (iControl == CONTROL_NEXT) in OnMessage()
/dports/lang/parrot/parrot-8.1.0/compilers/pct/src/PAST/
H A DCompiler.pir167 controltypes['NEXT'] = '.CONTROL_NEXT'