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Searched refs:CON_IFACTORNOTSTAYPUT (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgamedef.h235 CON_IFACTORNOTSTAYPUT, // 49 enumerator
H A Dgamedef.cpp142 { "ifactornotstayput", CON_IFACTORNOTSTAYPUT },
2189 case CON_IFACTORNOTSTAYPUT: in C_ParseCommand()
H A Dgameexec.cpp1497 case CON_IFACTORNOTSTAYPUT: VM_CONDITIONAL(vm.pActor->actorstayput == -1); continue; in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgamedef.h1121 TRANSFORM(CON_IFACTORNOTSTAYPUT) DELIMITER \
H A Dgamedef.cpp303 { "ifactornotstayput", CON_IFACTORNOTSTAYPUT },
5076 case CON_IFACTORNOTSTAYPUT: in C_ParseCommand()
H A Dgameexec.cpp2962 vInstruction(CON_IFACTORNOTSTAYPUT):