Searched refs:CORPSEQUEUESIZE (Results 1 – 5 of 5) sorted by relevance
1805 #define CORPSEQUEUESIZE 64 macro1806 mobj_t *corpseQueue[CORPSEQUEUESIZE];1814 if(corpseQueueSlot >= CORPSEQUEUESIZE) in A_QueueCorpse()1816 corpse = corpseQueue[corpseQueueSlot%CORPSEQUEUESIZE]; in A_QueueCorpse()1819 corpseQueue[corpseQueueSlot%CORPSEQUEUESIZE] = actor; in A_QueueCorpse()1828 for (slot=0; slot<CORPSEQUEUESIZE; slot++) in A_DeQueueCorpse()1845 memset(corpseQueue, 0, sizeof(mobj_t *)*CORPSEQUEUESIZE); in P_InitCreatureCorpseQueue()
41 #define CORPSEQUEUESIZE 64 macro100 mobj_t *corpseQueue[CORPSEQUEUESIZE];1589 memset(corpseQueue, 0, sizeof(mobj_t *) * CORPSEQUEUESIZE); in P_InitCorpseQueue()1598 for(slot = 0; slot < CORPSEQUEUESIZE; ++slot) in P_RemoveCorpseInQueue()1615 if(corpseQueueSlot >= CORPSEQUEUESIZE) in P_AddCorpseToQueue()1618 mobj_t* corpse = corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE]; in P_AddCorpseToQueue()1624 corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE] = mo; in P_AddCorpseToQueue()
1865 #define CORPSEQUEUESIZE 64 macro1866 mobj_t *corpseQueue[CORPSEQUEUESIZE];1874 if (corpseQueueSlot >= CORPSEQUEUESIZE) in A_QueueCorpse()1876 corpse = corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE]; in A_QueueCorpse()1880 corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE] = actor; in A_QueueCorpse()1889 for (slot = 0; slot < CORPSEQUEUESIZE; slot++) in A_DeQueueCorpse()1906 memset(corpseQueue, 0, sizeof(mobj_t *) * CORPSEQUEUESIZE); in P_InitCreatureCorpseQueue()
69 const int CORPSEQUEUESIZE = 64;103 EntityEx corpseQueue[CORPSEQUEUESIZE];7489 CorpseQueSize = CORPSEQUEUESIZE;