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Searched refs:CORPSEQUEUESIZE (Results 1 – 5 of 5) sorted by relevance

/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c1805 #define CORPSEQUEUESIZE 64 macro
1806 mobj_t *corpseQueue[CORPSEQUEUESIZE];
1814 if(corpseQueueSlot >= CORPSEQUEUESIZE) in A_QueueCorpse()
1816 corpse = corpseQueue[corpseQueueSlot%CORPSEQUEUESIZE]; in A_QueueCorpse()
1819 corpseQueue[corpseQueueSlot%CORPSEQUEUESIZE] = actor; in A_QueueCorpse()
1828 for (slot=0; slot<CORPSEQUEUESIZE; slot++) in A_DeQueueCorpse()
1845 memset(corpseQueue, 0, sizeof(mobj_t *)*CORPSEQUEUESIZE); in P_InitCreatureCorpseQueue()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_enemy.c41 #define CORPSEQUEUESIZE 64 macro
100 mobj_t *corpseQueue[CORPSEQUEUESIZE];
1589 memset(corpseQueue, 0, sizeof(mobj_t *) * CORPSEQUEUESIZE); in P_InitCorpseQueue()
1598 for(slot = 0; slot < CORPSEQUEUESIZE; ++slot) in P_RemoveCorpseInQueue()
1615 if(corpseQueueSlot >= CORPSEQUEUESIZE) in P_AddCorpseToQueue()
1618 mobj_t* corpse = corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE]; in P_AddCorpseToQueue()
1624 corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE] = mo; in P_AddCorpseToQueue()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c1865 #define CORPSEQUEUESIZE 64 macro
1866 mobj_t *corpseQueue[CORPSEQUEUESIZE];
1874 if (corpseQueueSlot >= CORPSEQUEUESIZE) in A_QueueCorpse()
1876 corpse = corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE]; in A_QueueCorpse()
1880 corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE] = actor; in A_QueueCorpse()
1889 for (slot = 0; slot < CORPSEQUEUESIZE; slot++) in A_DeQueueCorpse()
1906 memset(corpseQueue, 0, sizeof(mobj_t *) * CORPSEQUEUESIZE); in P_InitCreatureCorpseQueue()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c1865 #define CORPSEQUEUESIZE 64 macro
1866 mobj_t *corpseQueue[CORPSEQUEUESIZE];
1874 if (corpseQueueSlot >= CORPSEQUEUESIZE) in A_QueueCorpse()
1876 corpse = corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE]; in A_QueueCorpse()
1880 corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE] = actor; in A_QueueCorpse()
1889 for (slot = 0; slot < CORPSEQUEUESIZE; slot++) in A_DeQueueCorpse()
1906 memset(corpseQueue, 0, sizeof(mobj_t *) * CORPSEQUEUESIZE); in P_InitCreatureCorpseQueue()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DLineSpecialLevelInfo.vc69 const int CORPSEQUEUESIZE = 64;
103 EntityEx corpseQueue[CORPSEQUEUESIZE];
7489 CorpseQueSize = CORPSEQUEUESIZE;