Searched refs:CORPSE_HEADS (Results 1 – 3 of 3) sorted by relevance
280 const char * const CORPSE_HEADS = "monster-number"; variable
1526 if (item.props.exists(CORPSE_HEADS)) in _raise_remains()1529 if (item.props[CORPSE_HEADS].get_short() == 0) in _raise_remains()1538 mg.props[MGEN_NUM_HEADS] = item.props[CORPSE_HEADS].get_short(); in _raise_remains()1835 if (corpse.props.exists(CORPSE_HEADS)) in cast_simulacrum()1838 if (corpse.props[CORPSE_HEADS].get_short() == 0) in cast_simulacrum()1847 mg.props[MGEN_NUM_HEADS] = corpse.props[CORPSE_HEADS].get_short(); in cast_simulacrum()
122 corpse.props[CORPSE_HEADS] = short(mons.heads()); in _fill_out_corpse()124 corpse.props[CORPSE_HEADS] = short(mons.props["old_heads"].get_int()); in _fill_out_corpse()