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Searched refs:CORPSE_NEVER_DECAYS (Results 1 – 6 of 6) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dcorpse.cc31 if (item.props.exists(CORPSE_NEVER_DECAYS)) in _item_needs_rot_check()
48 ASSERT(!it.props.exists(CORPSE_NEVER_DECAYS)); in _rot_corpse()
H A Ddefines.h281 const char * const CORPSE_NEVER_DECAYS = "corpse-no-decay"; variable
H A Ddlua.cc279 lua_pushstring(lua, CORPSE_NEVER_DECAYS); in _dlua_register_constants()
H A Ddungeon.cc4605 if (ispec.props.exists(CORPSE_NEVER_DECAYS)) in _dgn_item_corpse()
4607 corpse->props[CORPSE_NEVER_DECAYS].get_bool() = in _dgn_item_corpse()
4608 ispec.props[CORPSE_NEVER_DECAYS].get_bool(); in _dgn_item_corpse()
H A Dmapdef.cc5203 result.props[CORPSE_NEVER_DECAYS].get_bool() = true; in parse_corpse_spec()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/dlua/
H A Dlm_items.lua6 dgn.item_property_remove(item, CORPSE_NEVER_DECAYS)