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Searched refs:COUNT_RANDOM (Results 1 – 2 of 2) sorted by relevance

/dports/games/xmris/xmris.4.04/
H A Dcontrol.c239 {GIZMO_TOTAL_ICONS + COUNT_RANDOM,
315 set_count_flag(count, state.counts[count] != state.counts[COUNT_RANDOM]);
322 else if(count == COUNT_RANDOM)
328 state.edit->board->apples = state.counts[COUNT_RANDOM];
333 state.counts[COUNT_APPLES + ix] != state.counts[COUNT_RANDOM]);
335 state.counts[COUNT_SPACES] < state.counts[COUNT_RANDOM]);
339 state.counts[COUNT_SPACES] < state.counts[COUNT_RANDOM]);
1016 state.counts[COUNT_RANDOM] = state.edit->board->apples;
H A Dxmred.h52 #define COUNT_RANDOM 5 macro