Searched refs:CREATURE_OR_BLOODCAT (Results 1 – 11 of 11) sorted by relevance
40 if (CREATURE_OR_BLOODCAT( pSoldier ) ) in RTDecideAction()75 else if ( CREATURE_OR_BLOODCAT( pSoldier ) && !( pSoldier->bHunting ) ) in RealtimeDelay()223 else if ( CREATURE_OR_BLOODCAT( pSoldier ) && !( pSoldier->bHunting ) ) in RTHandleAI()
314 if ( CREATURE_OR_BLOODCAT( pSoldier ) ) in InternalGoAsFarAsPossibleTowards()358 if ( CREATURE_OR_BLOODCAT( pSoldier ) ) in InternalGoAsFarAsPossibleTowards()386 if ( CREATURE_OR_BLOODCAT( pSoldier ) ) in InternalGoAsFarAsPossibleTowards()691 if (CREATURE_OR_BLOODCAT( pSoldier ) ) // or bloodcats in TrackScent()
308 …if (!(CREATURE_OR_BLOODCAT( pSoldier )) && (pSoldier->ubNoiseVolume > gubPublicNoiseVolume[pSoldie… in WhatIKnowThatPublicDont()
1172 if (CREATURE_OR_BLOODCAT( pSoldier )) in TurnBasedHandleNPCAI()1852 if ( !CREATURE_OR_BLOODCAT( pSoldier ) ) in CheckForChangingOrders()1886 else if ( CREATURE_OR_BLOODCAT( pSoldier ) ) in CheckForChangingOrders()
318 else if ( CREATURE_OR_BLOODCAT( pSoldier ) ) in DetermineMovementMode()1821 BOOLEAN fForCreature = CREATURE_OR_BLOODCAT( pMe ); in CalcManThreatValue()1937 if ( CREATURE_OR_BLOODCAT( pSoldier ) ) in RoamingRange()
52 #define CREATURE_OR_BLOODCAT(p) ((p)->uiStatusFlags & SOLDIER_MONSTER || (p)->ubBodyType == BLOODCA… macro
879 if (!CREATURE_OR_BLOODCAT( pSoldier ) ) in UseGun()1222 if (AM_A_ROBOT(pTargetSoldier) || TANK(pTargetSoldier) || CREATURE_OR_BLOODCAT(pTargetSoldier)) in UseHandToHand()3039 …if ( pTarget->bOppList[ pFirer->ubID ] == NOT_HEARD_OR_SEEN && !CREATURE_OR_BLOODCAT( pTarget ) &&… in BulletImpact()
3956 if ( pSoldier->uiStatusFlags & ( SOLDIER_VEHICLE ) || CREATURE_OR_BLOODCAT( pSoldier ) ) in EVENT_InternalSetSoldierDesiredDirection()4367 if ( pSoldier->uiStatusFlags & ( SOLDIER_VEHICLE ) || CREATURE_OR_BLOODCAT( pSoldier ) ) in TurnSoldier()5554 if ( CREATURE_OR_BLOODCAT( pSoldier ) ) in SoldierTakeDamage()7024 if ( CREATURE_OR_BLOODCAT( pTSoldier ) ) in EVENT_SoldierBeginFirstAid()
1325 if ( CREATURE_OR_BLOODCAT( pSoldier ) || pSoldier->ubBodyType == COW ) in CalculateSoldierZPos()1846 if (CREATURE_OR_BLOODCAT(&tgt)) in BulletHitMerc()
2933 if (Random(3) == 0 && !CREATURE_OR_BLOODCAT(attacker)) in HandleSoldierDeath()
820 else if (CREATURE_OR_BLOODCAT(s) && PythSpacesAway(s->sGridNo, usGridNo) > 1) in HandleItem()