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Searched refs:CREATURE_OR_BLOODCAT (Results 1 – 11 of 11) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DRealtime.cc40 if (CREATURE_OR_BLOODCAT( pSoldier ) ) in RTDecideAction()
75 else if ( CREATURE_OR_BLOODCAT( pSoldier ) && !( pSoldier->bHunting ) ) in RealtimeDelay()
223 else if ( CREATURE_OR_BLOODCAT( pSoldier ) && !( pSoldier->bHunting ) ) in RTHandleAI()
H A DMovement.cc314 if ( CREATURE_OR_BLOODCAT( pSoldier ) ) in InternalGoAsFarAsPossibleTowards()
358 if ( CREATURE_OR_BLOODCAT( pSoldier ) ) in InternalGoAsFarAsPossibleTowards()
386 if ( CREATURE_OR_BLOODCAT( pSoldier ) ) in InternalGoAsFarAsPossibleTowards()
691 if (CREATURE_OR_BLOODCAT( pSoldier ) ) // or bloodcats in TrackScent()
H A DKnowledge.cc308 …if (!(CREATURE_OR_BLOODCAT( pSoldier )) && (pSoldier->ubNoiseVolume > gubPublicNoiseVolume[pSoldie… in WhatIKnowThatPublicDont()
H A DAIMain.cc1172 if (CREATURE_OR_BLOODCAT( pSoldier )) in TurnBasedHandleNPCAI()
1852 if ( !CREATURE_OR_BLOODCAT( pSoldier ) ) in CheckForChangingOrders()
1886 else if ( CREATURE_OR_BLOODCAT( pSoldier ) ) in CheckForChangingOrders()
H A DAIUtils.cc318 else if ( CREATURE_OR_BLOODCAT( pSoldier ) ) in DetermineMovementMode()
1821 BOOLEAN fForCreature = CREATURE_OR_BLOODCAT( pMe ); in CalcManThreatValue()
1937 if ( CREATURE_OR_BLOODCAT( pSoldier ) ) in RoamingRange()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Macros.h52 #define CREATURE_OR_BLOODCAT(p) ((p)->uiStatusFlags & SOLDIER_MONSTER || (p)->ubBodyType == BLOODCA… macro
H A DWeapons.cc879 if (!CREATURE_OR_BLOODCAT( pSoldier ) ) in UseGun()
1222 if (AM_A_ROBOT(pTargetSoldier) || TANK(pTargetSoldier) || CREATURE_OR_BLOODCAT(pTargetSoldier)) in UseHandToHand()
3039 …if ( pTarget->bOppList[ pFirer->ubID ] == NOT_HEARD_OR_SEEN && !CREATURE_OR_BLOODCAT( pTarget ) &&… in BulletImpact()
H A DSoldier_Control.cc3956 if ( pSoldier->uiStatusFlags & ( SOLDIER_VEHICLE ) || CREATURE_OR_BLOODCAT( pSoldier ) ) in EVENT_InternalSetSoldierDesiredDirection()
4367 if ( pSoldier->uiStatusFlags & ( SOLDIER_VEHICLE ) || CREATURE_OR_BLOODCAT( pSoldier ) ) in TurnSoldier()
5554 if ( CREATURE_OR_BLOODCAT( pSoldier ) ) in SoldierTakeDamage()
7024 if ( CREATURE_OR_BLOODCAT( pTSoldier ) ) in EVENT_SoldierBeginFirstAid()
H A DLOS.cc1325 if ( CREATURE_OR_BLOODCAT( pSoldier ) || pSoldier->ubBodyType == COW ) in CalculateSoldierZPos()
1846 if (CREATURE_OR_BLOODCAT(&tgt)) in BulletHitMerc()
H A DSoldier_Ani.cc2933 if (Random(3) == 0 && !CREATURE_OR_BLOODCAT(attacker)) in HandleSoldierDeath()
H A DHandle_Items.cc820 else if (CREATURE_OR_BLOODCAT(s) && PythSpacesAway(s->sGridNo, usGridNo) > 1) in HandleItem()