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Searched refs:CRICKET_RANGE (Results 1 – 5 of 5) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dcricket.cpp71 x1 = x - CRICKET_RANGE; in do_cricket_cover()
74 x2 = x + CRICKET_RANGE; in do_cricket_cover()
77 y1 = y - CRICKET_RANGE; in do_cricket_cover()
80 y2 = y + CRICKET_RANGE; in do_cricket_cover()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dcricket.c85 x1 = x - CRICKET_RANGE; in do_cricket_cover()
88 x2 = x + CRICKET_RANGE; in do_cricket_cover()
91 y1 = y - CRICKET_RANGE; in do_cricket_cover()
94 y2 = y + CRICKET_RANGE; in do_cricket_cover()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlin-city.h312 #define CRICKET_RANGE 10 macro
/dports/games/lincity/lincity-1.13.1/
H A Dlin-city.h421 #define CRICKET_RANGE 10 macro
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DGameView.cpp1465 case CST_CRICKET_1: range = CRICKET_RANGE; break; in markTile()