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Searched refs:CST_BLACKSMITH_0 (Results 1 – 11 of 11) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Dblacksmith.c59 MP_TYPE(x,y) = CST_BLACKSMITH_0; in do_blacksmith()
66 case (CST_BLACKSMITH_0): in do_blacksmith()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dblacksmith.cpp50 MP_TYPE(x, y) = CST_BLACKSMITH_0; in do_blacksmith()
56 case (CST_BLACKSMITH_0): in do_blacksmith()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DButtonPanel.cpp583 case CST_BLACKSMITH_0: in showToolHelp()
644 case CST_BLACKSMITH_0: newName ="BPMBlacksmithButton"; break; in switchToTool()
918 selected_module_type=CST_BLACKSMITH_0; in doButton()
H A DReadPngInterface.cpp177 LG(CST_BLACKSMITH_0,GROUP_BLACKSMITH,LCT_BLACKSMITH_0_G); in load_png_graphics()
H A DGameView.cpp642 preReadCityTexture( CST_BLACKSMITH_0, "blacksmith0.png" ); in loadTextures()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h317 #define CST_BLACKSMITH_0 202 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c240 init_icon_pixmap (CST_BLACKSMITH_0); in init_pixmaps()
H A Dlctypes.h463 #define CST_BLACKSMITH_0 202 macro
H A Dmodule_buttons.c200 module_type[sbut[27]] = CST_BLACKSMITH_0; in init_modules()
H A Dlintypes.c1282 main_types[CST_BLACKSMITH_0].group=GROUP_BLACKSMITH; in init_types()
1283 main_types[CST_BLACKSMITH_0].graphic in init_types()
H A Dreadpng.c294 LG(CST_BLACKSMITH_0,GROUP_BLACKSMITH,LCT_BLACKSMITH_0_G); in load_png_graphics()