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Searched refs:CST_BLACKSMITH_1 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Dblacksmith.c67 MP_TYPE(x,y) = CST_BLACKSMITH_1; in do_blacksmith()
69 case (CST_BLACKSMITH_1): in do_blacksmith()
85 MP_TYPE(x,y) = CST_BLACKSMITH_1; in do_blacksmith()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dblacksmith.cpp57 MP_TYPE(x, y) = CST_BLACKSMITH_1; in do_blacksmith()
59 case (CST_BLACKSMITH_1): in do_blacksmith()
75 MP_TYPE(x, y) = CST_BLACKSMITH_1; in do_blacksmith()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h319 #define CST_BLACKSMITH_1 203 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c241 init_icon_pixmap (CST_BLACKSMITH_1); in init_pixmaps()
H A Dlctypes.h466 #define CST_BLACKSMITH_1 203 macro
H A Dlintypes.c1286 main_types[CST_BLACKSMITH_1].group=GROUP_BLACKSMITH; in init_types()
1287 main_types[CST_BLACKSMITH_1].graphic in init_types()
H A Dreadpng.c295 LG(CST_BLACKSMITH_1,GROUP_BLACKSMITH,LCT_BLACKSMITH_1_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp178 LG(CST_BLACKSMITH_1,GROUP_BLACKSMITH,LCT_BLACKSMITH_1_G); in load_png_graphics()
H A DGameView.cpp643 preReadCityTexture( CST_BLACKSMITH_1, "blacksmith1.png" ); in loadTextures()