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Searched refs:CST_BLACKSMITH_4 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Dblacksmith.c76 MP_TYPE(x,y) = CST_BLACKSMITH_4; in do_blacksmith()
78 case (CST_BLACKSMITH_4): in do_blacksmith()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dblacksmith.cpp66 MP_TYPE(x, y) = CST_BLACKSMITH_4; in do_blacksmith()
68 case (CST_BLACKSMITH_4): in do_blacksmith()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h325 #define CST_BLACKSMITH_4 206 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c244 init_icon_pixmap (CST_BLACKSMITH_4); in init_pixmaps()
H A Dlctypes.h475 #define CST_BLACKSMITH_4 206 macro
H A Dlintypes.c1298 main_types[CST_BLACKSMITH_4].group=GROUP_BLACKSMITH; in init_types()
1299 main_types[CST_BLACKSMITH_4].graphic in init_types()
H A Dreadpng.c298 LG(CST_BLACKSMITH_4,GROUP_BLACKSMITH,LCT_BLACKSMITH_4_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp181 LG(CST_BLACKSMITH_4,GROUP_BLACKSMITH,LCT_BLACKSMITH_4_G); in load_png_graphics()
H A DGameView.cpp646 preReadCityTexture( CST_BLACKSMITH_4, "blacksmith4.png" ); in loadTextures()