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Searched refs:CST_COALMINE_FULL (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Dcoalmine.c162 MP_TYPE(x,y) = CST_COALMINE_FULL; in do_coalmine()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dcoalmine.cpp138 MP_TYPE(x, y) = CST_COALMINE_FULL; in do_coalmine()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h162 #define CST_COALMINE_FULL 103 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c273 init_icon_pixmap (CST_COALMINE_FULL); in init_pixmaps()
H A Dlctypes.h233 #define CST_COALMINE_FULL 103 macro
H A Dlintypes.c776 main_types[CST_COALMINE_FULL].group=GROUP_COALMINE; in init_types()
777 main_types[CST_COALMINE_FULL].graphic in init_types()
H A Dreadpng.c408 LG(CST_COALMINE_FULL,GROUP_COALMINE,LCT_COALMINE_FULL_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp291 LG(CST_COALMINE_FULL,GROUP_COALMINE,LCT_COALMINE_FULL_G); in load_png_graphics()
H A DGameView.cpp572 preReadCityTexture( CST_COALMINE_FULL, "coalmine-full.png" ); in loadTextures()