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Searched refs:CST_COALMINE_MED (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Dcoalmine.c164 MP_TYPE(x,y) = CST_COALMINE_MED; in do_coalmine()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dcoalmine.cpp140 MP_TYPE(x, y) = CST_COALMINE_MED; in do_coalmine()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h160 #define CST_COALMINE_MED 102 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c272 init_icon_pixmap (CST_COALMINE_MED); in init_pixmaps()
H A Dlctypes.h230 #define CST_COALMINE_MED 102 macro
H A Dlintypes.c773 main_types[CST_COALMINE_MED].group=GROUP_COALMINE; in init_types()
774 main_types[CST_COALMINE_MED].graphic=load_graphic(CST_COALMINE_MED_G); in init_types()
H A Dreadpng.c407 LG(CST_COALMINE_MED,GROUP_COALMINE,LCT_COALMINE_MED_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp290 LG(CST_COALMINE_MED,GROUP_COALMINE,LCT_COALMINE_MED_G); in load_png_graphics()
H A DGameView.cpp571 preReadCityTexture( CST_COALMINE_MED, "coalmine-med.png" ); in loadTextures()