Home
last modified time | relevance | path

Searched refs:CST_COMMUNE_2 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dcommune.cpp127 MP_TYPE(x, y) = CST_COMMUNE_2; in do_commune()
129 case (CST_COMMUNE_2): in do_commune()
142 MP_TYPE(x, y) = CST_COMMUNE_2; in do_commune()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dcommune.c104 MP_TYPE(x,y) = CST_COMMUNE_2; in do_commune()
106 case (CST_COMMUNE_2): in do_commune()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h448 #define CST_COMMUNE_2 271 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c95 init_icon_pixmap (CST_COMMUNE_2); in init_pixmaps()
H A Dlctypes.h653 #define CST_COMMUNE_2 271 macro
H A Dlintypes.c921 main_types[CST_COMMUNE_2].group=GROUP_COMMUNE; in init_types()
922 main_types[CST_COMMUNE_2].graphic=load_graphic(CST_COMMUNE_2_G); in init_types()
H A Dreadpng.c411 LG(CST_COMMUNE_2,GROUP_COMMUNE,LCT_COMMUNE_2_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp294 LG(CST_COMMUNE_2,GROUP_COMMUNE,LCT_COMMUNE_2_G); in load_png_graphics()
H A DGameView.cpp704 preReadCityTexture( CST_COMMUNE_2, "commune2.png" ); in loadTextures()