Home
last modified time | relevance | path

Searched refs:CST_COMMUNE_4 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Dcommune.c110 MP_TYPE(x,y) = CST_COMMUNE_4; in do_commune()
112 case (CST_COMMUNE_4): in do_commune()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dcommune.cpp133 MP_TYPE(x, y) = CST_COMMUNE_4; in do_commune()
135 case (CST_COMMUNE_4): in do_commune()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h452 #define CST_COMMUNE_4 273 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c97 init_icon_pixmap (CST_COMMUNE_4); in init_pixmaps()
H A Dlctypes.h659 #define CST_COMMUNE_4 273 macro
H A Dlintypes.c927 main_types[CST_COMMUNE_4].group=GROUP_COMMUNE; in init_types()
928 main_types[CST_COMMUNE_4].graphic=load_graphic(CST_COMMUNE_4_G); in init_types()
H A Dreadpng.c413 LG(CST_COMMUNE_4,GROUP_COMMUNE,LCT_COMMUNE_4_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp296 LG(CST_COMMUNE_4,GROUP_COMMUNE,LCT_COMMUNE_4_G); in load_png_graphics()
H A DGameView.cpp706 preReadCityTexture( CST_COMMUNE_4, "commune4.png" ); in loadTextures()