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Searched refs:CST_COMMUNE_8 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Dcommune.c121 case (CST_COMMUNE_8): in do_commune()
137 MP_TYPE(x,y) = CST_COMMUNE_8; in do_commune()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dcommune.cpp145 MP_TYPE(x, y) = CST_COMMUNE_8; in do_commune()
147 case (CST_COMMUNE_8): in do_commune()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h460 #define CST_COMMUNE_8 277 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c102 init_icon_pixmap (CST_COMMUNE_8); in init_pixmaps()
H A Dlctypes.h671 #define CST_COMMUNE_8 277 macro
H A Dlintypes.c939 main_types[CST_COMMUNE_8].group=GROUP_COMMUNE; in init_types()
940 main_types[CST_COMMUNE_8].graphic=load_graphic(CST_COMMUNE_8_G); in init_types()
H A Dreadpng.c417 LG(CST_COMMUNE_8,GROUP_COMMUNE,LCT_COMMUNE_8_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp300 LG(CST_COMMUNE_8,GROUP_COMMUNE,LCT_COMMUNE_8_G); in load_png_graphics()
H A DGameView.cpp710 preReadCityTexture( CST_COMMUNE_8, "commune8.png" ); in loadTextures()