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Searched refs:CST_EX_PORT (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DButtonPanel.cpp547 case CST_EX_PORT: in showToolHelp()
624 case CST_EX_PORT: newName="BPMPortButton"; break; in switchToTool()
883 selected_module_type=CST_EX_PORT; in doButton()
H A DReadPngInterface.cpp308 LG(CST_EX_PORT,GROUP_PORT,LCT_EX_PORT_G); in load_png_graphics()
H A DGameView.cpp614 preReadCityTexture( CST_EX_PORT, "ex_port.png" ); in loadTextures()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h254 #define CST_EX_PORT 161 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c346 init_icon_pixmap (CST_EX_PORT); in init_pixmaps()
H A Dlctypes.h370 #define CST_EX_PORT 161 macro
H A Dmodule_buttons.c160 module_type[sbut[17]] = CST_EX_PORT; in init_modules()
H A Dlintypes.c1014 main_types[CST_EX_PORT].group=GROUP_PORT; in init_types()
1015 main_types[CST_EX_PORT].graphic=load_graphic(CST_EX_PORT_G); in init_types()
H A Dreadpng.c425 LG(CST_EX_PORT,GROUP_PORT,LCT_EX_PORT_G); in load_png_graphics()