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Searched refs:CST_FIRESTATION_2 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Dfirestation.c49 MP_TYPE(x,y) = CST_FIRESTATION_2; in do_firestation()
51 case (CST_FIRESTATION_2): in do_firestation()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dfirestation.cpp36 MP_TYPE(x, y) = CST_FIRESTATION_2; in do_firestation()
38 case (CST_FIRESTATION_2): in do_firestation()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h408 #define CST_FIRESTATION_2 251 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c306 init_icon_pixmap (CST_FIRESTATION_2); in init_pixmaps()
H A Dlctypes.h593 #define CST_FIRESTATION_2 251 macro
H A Dlintypes.c1370 main_types[CST_FIRESTATION_2].group=GROUP_FIRESTATION; in init_types()
1371 main_types[CST_FIRESTATION_2].graphic in init_types()
H A Dreadpng.c311 LG(CST_FIRESTATION_2,GROUP_FIRESTATION,LCT_FIRESTATION_2_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp194 LG(CST_FIRESTATION_2,GROUP_FIRESTATION,LCT_FIRESTATION_2_G); in load_png_graphics()
H A DGameView.cpp685 preReadCityTexture( CST_FIRESTATION_2, "firestation2.png" ); in loadTextures()