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Searched refs:CST_FIRE_1 (Results 1 – 13 of 13) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Dfire.c53 if (MP_TYPE(x,y) == CST_FIRE_1) in do_fire()
62 MP_TYPE(x,y) = CST_FIRE_1; in do_fire()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dfire.cpp48 if (MP_TYPE(x, y) == CST_FIRE_1) in do_fire()
57 MP_TYPE(x, y) = CST_FIRE_1; in do_fire()
H A Dshanty.cpp66 do_bulldoze_area(CST_FIRE_1, x, y); in remove_a_shanty()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h188 #define CST_FIRE_1 121 macro
H A Dengine.cpp78 bulldoze_mappoint(CST_FIRE_1, x + i, y + j); in fire_area()
H A Dinit_game.cpp551 set_mappoint(i,j, CST_FIRE_1); in new_setup_river()
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c325 init_icon_pixmap (CST_FIRE_1); in init_pixmaps()
H A Dlctypes.h271 #define CST_FIRE_1 121 macro
H A Dlintypes.c1436 main_types[CST_FIRE_1].group=GROUP_FIRE; in init_types()
1437 main_types[CST_FIRE_1].graphic in init_types()
H A Dreadpng.c202 LG(CST_FIRE_1,GROUP_FIRE,LCT_FIRE_1_G); in load_png_graphics()
H A Dmouse.c801 do_bulldoze_area (CST_FIRE_1, x, y); in fire_area()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp46 LG(CST_FIRE_1,GROUP_FIRE,LCT_FIRE_1_G); in load_png_graphics()
H A DGameView.cpp584 preReadCityTexture( CST_FIRE_1, "fire1.png" ); in loadTextures()