Searched refs:CST_FIRE_1 (Results 1 – 13 of 13) sorted by relevance
/dports/games/lincity/lincity-1.13.1/modules/ |
H A D | fire.c | 53 if (MP_TYPE(x,y) == CST_FIRE_1) in do_fire() 62 MP_TYPE(x,y) = CST_FIRE_1; in do_fire()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/ |
H A D | fire.cpp | 48 if (MP_TYPE(x, y) == CST_FIRE_1) in do_fire() 57 MP_TYPE(x, y) = CST_FIRE_1; in do_fire()
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H A D | shanty.cpp | 66 do_bulldoze_area(CST_FIRE_1, x, y); in remove_a_shanty()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | lctypes.h | 188 #define CST_FIRE_1 121 macro
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H A D | engine.cpp | 78 bulldoze_mappoint(CST_FIRE_1, x + i, y + j); in fire_area()
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H A D | init_game.cpp | 551 set_mappoint(i,j, CST_FIRE_1); in new_setup_river()
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/dports/games/lincity/lincity-1.13.1/ |
H A D | pixmap.c | 325 init_icon_pixmap (CST_FIRE_1); in init_pixmaps()
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H A D | lctypes.h | 271 #define CST_FIRE_1 121 macro
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H A D | lintypes.c | 1436 main_types[CST_FIRE_1].group=GROUP_FIRE; in init_types() 1437 main_types[CST_FIRE_1].graphic in init_types()
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H A D | readpng.c | 202 LG(CST_FIRE_1,GROUP_FIRE,LCT_FIRE_1_G); in load_png_graphics()
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H A D | mouse.c | 801 do_bulldoze_area (CST_FIRE_1, x, y); in fire_area()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | ReadPngInterface.cpp | 46 LG(CST_FIRE_1,GROUP_FIRE,LCT_FIRE_1_G); in load_png_graphics()
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H A D | GameView.cpp | 584 preReadCityTexture( CST_FIRE_1, "fire1.png" ); in loadTextures()
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