Home
last modified time | relevance | path

Searched refs:CST_INDUSTRY_H_C (Results 1 – 11 of 11) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DButtonPanel.cpp577 case CST_INDUSTRY_H_C: in showToolHelp()
641 case CST_INDUSTRY_H_C: newName ="BPMHIndustryButton"; break; in switchToTool()
912 selected_module_type=CST_INDUSTRY_H_C; in doButton()
H A DReadPngInterface.cpp328 LG(CST_INDUSTRY_H_C,GROUP_INDUSTRY_H,LCT_INDUSTRY_H_C_G); in load_png_graphics()
H A DGameView.cpp717 preReadCityTexture( CST_INDUSTRY_H_C, "industryhc.png" ); in loadTextures()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h475 #define CST_INDUSTRY_H_C 290 macro
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dheavy_industry.cpp180 MP_TYPE(x, y) = CST_INDUSTRY_H_C; in do_industry_h()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dheavy_industry.c235 MP_TYPE(x,y) = CST_INDUSTRY_H_C; in do_industry_h()
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c135 init_icon_pixmap (CST_INDUSTRY_H_C); in init_pixmaps()
H A Dlctypes.h694 #define CST_INDUSTRY_H_C 290 macro
H A Dmodule_buttons.c164 module_type[sbut[18]] = CST_INDUSTRY_H_C; in init_modules()
H A Dlintypes.c1017 main_types[CST_INDUSTRY_H_C].group=GROUP_INDUSTRY_H; in init_types()
1018 main_types[CST_INDUSTRY_H_C].graphic in init_types()
H A Dreadpng.c445 LG(CST_INDUSTRY_H_C,GROUP_INDUSTRY_H,LCT_INDUSTRY_H_C_G); in load_png_graphics()