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Searched refs:CST_INDUSTRY_H_H3 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dheavy_industry.cpp141 case (CST_INDUSTRY_H_H3): in do_industry_h()
240 MP_TYPE(x, y) = CST_INDUSTRY_H_H3; in do_industry_h()
242 case (CST_INDUSTRY_H_H3): in do_industry_h()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dheavy_industry.c189 case (CST_INDUSTRY_H_H3): in do_industry_h()
297 MP_TYPE(x,y) = CST_INDUSTRY_H_H3; in do_industry_h()
299 case (CST_INDUSTRY_H_H3): in do_industry_h()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h516 #define CST_INDUSTRY_H_H3 309 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c155 init_icon_pixmap (CST_INDUSTRY_H_H3); in init_pixmaps()
H A Dlctypes.h754 #define CST_INDUSTRY_H_H3 309 macro
H A Dlintypes.c1094 main_types[CST_INDUSTRY_H_H3].group=GROUP_INDUSTRY_H; in init_types()
1095 main_types[CST_INDUSTRY_H_H3].graphic in init_types()
H A Dreadpng.c464 LG(CST_INDUSTRY_H_H3,GROUP_INDUSTRY_H,LCT_INDUSTRY_H_H3_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp347 LG(CST_INDUSTRY_H_H3,GROUP_INDUSTRY_H,LCT_INDUSTRY_H_H3_G); in load_png_graphics()
H A DGameView.cpp736 preReadCityTexture( CST_INDUSTRY_H_H3, "industryhh3.png" ); in loadTextures()