Home
last modified time | relevance | path

Searched refs:CST_INDUSTRY_H_H6 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dheavy_industry.cpp144 case (CST_INDUSTRY_H_H6): in do_industry_h()
249 MP_TYPE(x, y) = CST_INDUSTRY_H_H6; in do_industry_h()
251 case (CST_INDUSTRY_H_H6): in do_industry_h()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dheavy_industry.c192 case (CST_INDUSTRY_H_H6): in do_industry_h()
306 MP_TYPE(x,y) = CST_INDUSTRY_H_H6; in do_industry_h()
308 case (CST_INDUSTRY_H_H6): in do_industry_h()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h522 #define CST_INDUSTRY_H_H6 312 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c158 init_icon_pixmap (CST_INDUSTRY_H_H6); in init_pixmaps()
H A Dlctypes.h763 #define CST_INDUSTRY_H_H6 312 macro
H A Dlintypes.c1106 main_types[CST_INDUSTRY_H_H6].group=GROUP_INDUSTRY_H; in init_types()
1107 main_types[CST_INDUSTRY_H_H6].graphic in init_types()
H A Dreadpng.c467 LG(CST_INDUSTRY_H_H6,GROUP_INDUSTRY_H,LCT_INDUSTRY_H_H6_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp350 LG(CST_INDUSTRY_H_H6,GROUP_INDUSTRY_H,LCT_INDUSTRY_H_H6_G); in load_png_graphics()
H A DGameView.cpp739 preReadCityTexture( CST_INDUSTRY_H_H6, "industryhh6.png" ); in loadTextures()