Home
last modified time | relevance | path

Searched refs:CST_INDUSTRY_H_L8 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dheavy_industry.cpp174 case (CST_INDUSTRY_H_L8): in do_industry_h()
205 MP_TYPE(x, y) = CST_INDUSTRY_H_L8; in do_industry_h()
207 case (CST_INDUSTRY_H_L8): in do_industry_h()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dheavy_industry.c228 case (CST_INDUSTRY_H_L8): in do_industry_h()
262 MP_TYPE(x,y) = CST_INDUSTRY_H_L8; in do_industry_h()
264 case (CST_INDUSTRY_H_L8): in do_industry_h()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h492 #define CST_INDUSTRY_H_L8 298 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c143 init_icon_pixmap (CST_INDUSTRY_H_L8); in init_pixmaps()
H A Dlctypes.h719 #define CST_INDUSTRY_H_L8 298 macro
H A Dlintypes.c1049 main_types[CST_INDUSTRY_H_L8].group=GROUP_INDUSTRY_H; in init_types()
1050 main_types[CST_INDUSTRY_H_L8].graphic in init_types()
H A Dreadpng.c453 LG(CST_INDUSTRY_H_L8,GROUP_INDUSTRY_H,LCT_INDUSTRY_H_L8_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp336 LG(CST_INDUSTRY_H_L8,GROUP_INDUSTRY_H,LCT_INDUSTRY_H_L8_G); in load_png_graphics()
H A DGameView.cpp725 preReadCityTexture( CST_INDUSTRY_H_L8, "industryhl8.png" ); in loadTextures()