Home
last modified time | relevance | path

Searched refs:CST_INDUSTRY_H_M4 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dheavy_industry.cpp156 case (CST_INDUSTRY_H_M4): in do_industry_h()
218 MP_TYPE(x, y) = CST_INDUSTRY_H_M4; in do_industry_h()
220 case (CST_INDUSTRY_H_M4): in do_industry_h()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dheavy_industry.c207 case (CST_INDUSTRY_H_M4): in do_industry_h()
275 MP_TYPE(x,y) = CST_INDUSTRY_H_M4; in do_industry_h()
277 case (CST_INDUSTRY_H_M4): in do_industry_h()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h501 #define CST_INDUSTRY_H_M4 302 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c147 init_icon_pixmap (CST_INDUSTRY_H_M4); in init_pixmaps()
H A Dlctypes.h732 #define CST_INDUSTRY_H_M4 302 macro
H A Dlintypes.c1066 main_types[CST_INDUSTRY_H_M4].group=GROUP_INDUSTRY_H; in init_types()
1067 main_types[CST_INDUSTRY_H_M4].graphic in init_types()
H A Dreadpng.c457 LG(CST_INDUSTRY_H_M4,GROUP_INDUSTRY_H,LCT_INDUSTRY_H_M4_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp340 LG(CST_INDUSTRY_H_M4,GROUP_INDUSTRY_H,LCT_INDUSTRY_H_M4_G); in load_png_graphics()
H A DGameView.cpp729 preReadCityTexture( CST_INDUSTRY_H_M4, "industryhm4.png" ); in loadTextures()