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Searched refs:CST_INDUSTRY_L_H4 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dlight_industry.cpp176 case (CST_INDUSTRY_L_H4): in do_industry_l()
261 MP_TYPE(x, y) = CST_INDUSTRY_L_H4; in do_industry_l()
263 case (CST_INDUSTRY_L_H4): in do_industry_l()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dlight_industry.c224 case (CST_INDUSTRY_L_H4): in do_industry_l()
321 MP_TYPE(x,y) = CST_INDUSTRY_L_H4; in do_industry_l()
323 case (CST_INDUSTRY_L_H4): in do_industry_l()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h565 #define CST_INDUSTRY_L_H4 331 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c133 init_icon_pixmap (CST_INDUSTRY_L_H4); in init_pixmaps()
H A Dlctypes.h825 #define CST_INDUSTRY_L_H4 331 macro
H A Dlintypes.c914 main_types[CST_INDUSTRY_L_H4].group=GROUP_INDUSTRY_L; in init_types()
915 main_types[CST_INDUSTRY_L_H4].graphic in init_types()
H A Dreadpng.c394 LG(CST_INDUSTRY_L_H4,GROUP_INDUSTRY_L,LCT_INDUSTRY_L_H4_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp277 LG(CST_INDUSTRY_L_H4,GROUP_INDUSTRY_L,LCT_INDUSTRY_L_H4_G); in load_png_graphics()
H A DGameView.cpp758 preReadCityTexture( CST_INDUSTRY_L_H4, "industrylh4.png" ); in loadTextures()