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Searched refs:CST_INDUSTRY_L_L1 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dlight_industry.cpp193 case (CST_INDUSTRY_L_L1): in do_industry_l()
199 MP_TYPE(x, y) = CST_INDUSTRY_L_L1; in do_industry_l()
230 case (CST_INDUSTRY_L_L1): in do_industry_l()
240 MP_TYPE(x, y) = CST_INDUSTRY_L_L1; in do_industry_l()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dlight_industry.c247 case (CST_INDUSTRY_L_L1): in do_industry_l()
253 MP_TYPE(x,y) = CST_INDUSTRY_L_L1; in do_industry_l()
290 case (CST_INDUSTRY_L_L1): in do_industry_l()
300 MP_TYPE(x,y) = CST_INDUSTRY_L_L1; in do_industry_l()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h541 #define CST_INDUSTRY_L_L1 320 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c121 init_icon_pixmap (CST_INDUSTRY_L_L1); in init_pixmaps()
H A Dlctypes.h790 #define CST_INDUSTRY_L_L1 320 macro
H A Dlintypes.c868 main_types[CST_INDUSTRY_L_L1].group=GROUP_INDUSTRY_L; in init_types()
869 main_types[CST_INDUSTRY_L_L1].graphic in init_types()
H A Dreadpng.c383 LG(CST_INDUSTRY_L_L1,GROUP_INDUSTRY_L,LCT_INDUSTRY_L_L1_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp266 LG(CST_INDUSTRY_L_L1,GROUP_INDUSTRY_L,LCT_INDUSTRY_L_L1_G); in load_png_graphics()
H A DGameView.cpp747 preReadCityTexture( CST_INDUSTRY_L_L1, "industryll1.png" ); in loadTextures()