Home
last modified time | relevance | path

Searched refs:CST_INDUSTRY_L_L2 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dlight_industry.cpp194 case (CST_INDUSTRY_L_L2): in do_industry_l()
231 MP_TYPE(x, y) = CST_INDUSTRY_L_L2; in do_industry_l()
233 case (CST_INDUSTRY_L_L2): in do_industry_l()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dlight_industry.c248 case (CST_INDUSTRY_L_L2): in do_industry_l()
291 MP_TYPE(x,y) = CST_INDUSTRY_L_L2; in do_industry_l()
293 case (CST_INDUSTRY_L_L2): in do_industry_l()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h543 #define CST_INDUSTRY_L_L2 321 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c122 init_icon_pixmap (CST_INDUSTRY_L_L2); in init_pixmaps()
H A Dlctypes.h793 #define CST_INDUSTRY_L_L2 321 macro
H A Dlintypes.c872 main_types[CST_INDUSTRY_L_L2].group=GROUP_INDUSTRY_L; in init_types()
873 main_types[CST_INDUSTRY_L_L2].graphic in init_types()
H A Dreadpng.c384 LG(CST_INDUSTRY_L_L2,GROUP_INDUSTRY_L,LCT_INDUSTRY_L_L2_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp267 LG(CST_INDUSTRY_L_L2,GROUP_INDUSTRY_L,LCT_INDUSTRY_L_L2_G); in load_png_graphics()
H A DGameView.cpp748 preReadCityTexture( CST_INDUSTRY_L_L2, "industryll2.png" ); in loadTextures()