Home
last modified time | relevance | path

Searched refs:CST_MARKET_FULL (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h109 #define CST_MARKET_FULL 74 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c268 init_icon_pixmap (CST_MARKET_FULL); in init_pixmaps()
H A Dlctypes.h154 #define CST_MARKET_FULL 74 macro
H A Dlintypes.c727 main_types[CST_MARKET_FULL].group=GROUP_MARKET; in init_types()
728 main_types[CST_MARKET_FULL].graphic in init_types()
H A Dreadpng.c326 LG(CST_MARKET_FULL,GROUP_MARKET,LCT_MARKET_FULL_G); in load_png_graphics()
H A Dmarket.c455 MP_TYPE(x,y) = CST_MARKET_FULL; in do_market()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp209 LG(CST_MARKET_FULL,GROUP_MARKET,LCT_MARKET_FULL_G); in load_png_graphics()
H A DGameView.cpp548 preReadCityTexture( CST_MARKET_FULL, "market-full.png" ); in loadTextures()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dmarket.cpp385 MP_TYPE(x, y) = CST_MARKET_FULL; in do_market()