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Searched refs:CST_MARKET_MED (Results 1 – 10 of 10) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DMps.cpp243 else if( MP_TYPE( mps_x, mps_y ) == CST_MARKET_MED ) in playBuildingSound()
H A DReadPngInterface.cpp208 LG(CST_MARKET_MED,GROUP_MARKET,LCT_MARKET_MED_G); in load_png_graphics()
H A DGameView.cpp547 preReadCityTexture( CST_MARKET_MED, "market-med.png" ); in loadTextures()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h107 #define CST_MARKET_MED 73 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c267 init_icon_pixmap (CST_MARKET_MED); in init_pixmaps()
H A Dlctypes.h151 #define CST_MARKET_MED 73 macro
H A Dlintypes.c723 main_types[CST_MARKET_MED].group=GROUP_MARKET; in init_types()
724 main_types[CST_MARKET_MED].graphic in init_types()
H A Dreadpng.c325 LG(CST_MARKET_MED,GROUP_MARKET,LCT_MARKET_MED_G); in load_png_graphics()
H A Dmarket.c453 MP_TYPE(x,y) = CST_MARKET_MED; in do_market()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dmarket.cpp383 MP_TYPE(x, y) = CST_MARKET_MED; in do_market()