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Searched refs:CST_MILL_2 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dmill.cpp69 MP_TYPE(x, y) = CST_MILL_2; in do_mill()
71 case (CST_MILL_2): in do_mill()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dmill.c84 MP_TYPE(x,y) = CST_MILL_2; in do_mill()
86 case (CST_MILL_2): in do_mill()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h261 #define CST_MILL_2 164 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c233 init_icon_pixmap (CST_MILL_2); in init_pixmaps()
H A Dlctypes.h380 #define CST_MILL_2 164 macro
H A Dlintypes.c1318 main_types[CST_MILL_2].group=GROUP_MILL; in init_types()
1319 main_types[CST_MILL_2].graphic=load_graphic(CST_MILL_2_G); in init_types()
H A Dreadpng.c330 LG(CST_MILL_2,GROUP_MILL,LCT_MILL_2_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp213 LG(CST_MILL_2,GROUP_MILL,LCT_MILL_2_G); in load_png_graphics()
H A DGameView.cpp617 preReadCityTexture( CST_MILL_2, "mill2.png" ); in loadTextures()