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Searched refs:CST_MILL_3 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dmill.cpp72 MP_TYPE(x, y) = CST_MILL_3; in do_mill()
74 case (CST_MILL_3): in do_mill()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dmill.c87 MP_TYPE(x,y) = CST_MILL_3; in do_mill()
89 case (CST_MILL_3): in do_mill()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h263 #define CST_MILL_3 165 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c234 init_icon_pixmap (CST_MILL_3); in init_pixmaps()
H A Dlctypes.h383 #define CST_MILL_3 165 macro
H A Dlintypes.c1321 main_types[CST_MILL_3].group=GROUP_MILL; in init_types()
1322 main_types[CST_MILL_3].graphic=load_graphic(CST_MILL_3_G); in init_types()
H A Dreadpng.c331 LG(CST_MILL_3,GROUP_MILL,LCT_MILL_3_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp214 LG(CST_MILL_3,GROUP_MILL,LCT_MILL_3_G); in load_png_graphics()
H A DGameView.cpp618 preReadCityTexture( CST_MILL_3, "mill3.png" ); in loadTextures()