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Searched refs:CST_MILL_5 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dmill.cpp78 MP_TYPE(x, y) = CST_MILL_5; in do_mill()
80 case (CST_MILL_5): in do_mill()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dmill.c93 MP_TYPE(x,y) = CST_MILL_5; in do_mill()
95 case (CST_MILL_5): in do_mill()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h267 #define CST_MILL_5 167 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c237 init_icon_pixmap (CST_MILL_5); in init_pixmaps()
H A Dlctypes.h389 #define CST_MILL_5 167 macro
H A Dlintypes.c1327 main_types[CST_MILL_5].group=GROUP_MILL; in init_types()
1328 main_types[CST_MILL_5].graphic=load_graphic(CST_MILL_5_G); in init_types()
H A Dreadpng.c333 LG(CST_MILL_5,GROUP_MILL,LCT_MILL_5_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp216 LG(CST_MILL_5,GROUP_MILL,LCT_MILL_5_G); in load_png_graphics()
H A DGameView.cpp620 preReadCityTexture( CST_MILL_5, "mill5.png" ); in loadTextures()