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Searched refs:CST_MONUMENT_0 (Results 1 – 10 of 10) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dmonument.cpp44 MP_TYPE(x, y) = CST_MONUMENT_0; in do_monument()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dmonument.c55 MP_TYPE(x,y) = CST_MONUMENT_0; in do_monument()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DButtonPanel.cpp586 case CST_MONUMENT_0: in showToolHelp()
646 case CST_MONUMENT_0: newName ="BPMMonumentButton"; break; in switchToTool()
921 selected_module_type=CST_MONUMENT_0; in doButton()
H A DReadPngInterface.cpp219 LG(CST_MONUMENT_0,GROUP_MONUMENT,LCT_MONUMENT_0_G); in load_png_graphics()
H A DGameView.cpp563 preReadCityTexture( CST_MONUMENT_0, "monument0.png" ); in loadTextures()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h143 #define CST_MONUMENT_0 93 macro
/dports/games/lincity/lincity-1.13.1/
H A Dlctypes.h204 #define CST_MONUMENT_0 93 macro
H A Dmodule_buttons.c192 module_type[sbut[25]] = CST_MONUMENT_0; in init_modules()
H A Dlintypes.c1261 main_types[CST_MONUMENT_0].group=GROUP_MONUMENT; in init_types()
1262 main_types[CST_MONUMENT_0].graphic=load_graphic(CST_MONUMENT_0_G); in init_types()
H A Dreadpng.c336 LG(CST_MONUMENT_0,GROUP_MONUMENT,LCT_MONUMENT_0_G); in load_png_graphics()