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Searched refs:CST_MONUMENT_4 (Results 1 – 8 of 8) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dmonument.cpp36 MP_TYPE(x, y) = CST_MONUMENT_4; in do_monument()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dmonument.c47 MP_TYPE(x,y) = CST_MONUMENT_4; in do_monument()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h151 #define CST_MONUMENT_4 97 macro
/dports/games/lincity/lincity-1.13.1/
H A Dlctypes.h216 #define CST_MONUMENT_4 97 macro
H A Dlintypes.c1273 main_types[CST_MONUMENT_4].group=GROUP_MONUMENT; in init_types()
1274 main_types[CST_MONUMENT_4].graphic=load_graphic(CST_MONUMENT_4_G); in init_types()
H A Dreadpng.c340 LG(CST_MONUMENT_4,GROUP_MONUMENT,LCT_MONUMENT_4_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp223 LG(CST_MONUMENT_4,GROUP_MONUMENT,LCT_MONUMENT_4_G); in load_png_graphics()
H A DGameView.cpp567 preReadCityTexture( CST_MONUMENT_4, "monument4.png" ); in loadTextures()