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Searched refs:CST_OREMINE_3 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Doremine.cpp103 MP_TYPE(x, y) = CST_OREMINE_3; in do_oremine()
139 MP_TYPE(x, y) = CST_OREMINE_3; in do_oremine()
/dports/games/lincity/lincity-1.13.1/modules/
H A Doremine.c161 MP_TYPE(x,y) = CST_OREMINE_3; in do_oremine()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h243 #define CST_OREMINE_3 152 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c278 init_icon_pixmap (CST_OREMINE_3); in init_pixmaps()
H A Dlctypes.h354 #define CST_OREMINE_3 152 macro
H A Dlintypes.c969 main_types[CST_OREMINE_3].group=GROUP_OREMINE; in init_types()
970 main_types[CST_OREMINE_3].graphic=load_graphic(CST_OREMINE_3_G); in init_types()
H A Dreadpng.c473 LG(CST_OREMINE_3,GROUP_OREMINE,LCT_OREMINE_3_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp356 LG(CST_OREMINE_3,GROUP_OREMINE,LCT_OREMINE_3_G); in load_png_graphics()
H A DGameView.cpp610 preReadCityTexture( CST_OREMINE_3, "oremine3.png" ); in loadTextures()