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Searched refs:CST_POTTERY_2 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dpottery.cpp67 MP_TYPE(x, y) = CST_POTTERY_2; in do_pottery()
69 case (CST_POTTERY_2): in do_pottery()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dpottery.c87 MP_TYPE(x,y) = CST_POTTERY_2; in do_pottery()
89 case (CST_POTTERY_2): in do_pottery()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h336 #define CST_POTTERY_2 212 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c221 init_icon_pixmap (CST_POTTERY_2); in init_pixmaps()
H A Dlctypes.h491 #define CST_POTTERY_2 212 macro
H A Dlintypes.c1339 main_types[CST_POTTERY_2].group=GROUP_POTTERY; in init_types()
1340 main_types[CST_POTTERY_2].graphic=load_graphic(CST_POTTERY_2_G); in init_types()
H A Dreadpng.c345 LG(CST_POTTERY_2,GROUP_POTTERY,LCT_POTTERY_2_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp228 LG(CST_POTTERY_2,GROUP_POTTERY,LCT_POTTERY_2_G); in load_png_graphics()
H A DGameView.cpp651 preReadCityTexture( CST_POTTERY_2, "pottery2.png" ); in loadTextures()