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Searched refs:CST_POTTERY_9 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dpottery.cpp88 MP_TYPE(x, y) = CST_POTTERY_9; in do_pottery()
90 case (CST_POTTERY_9): in do_pottery()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dpottery.c108 MP_TYPE(x,y) = CST_POTTERY_9; in do_pottery()
110 case (CST_POTTERY_9): in do_pottery()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h350 #define CST_POTTERY_9 219 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c228 init_icon_pixmap (CST_POTTERY_9); in init_pixmaps()
H A Dlctypes.h512 #define CST_POTTERY_9 219 macro
H A Dlintypes.c1360 main_types[CST_POTTERY_9].group=GROUP_POTTERY; in init_types()
1361 main_types[CST_POTTERY_9].graphic=load_graphic(CST_POTTERY_9_G); in init_types()
H A Dreadpng.c352 LG(CST_POTTERY_9,GROUP_POTTERY,LCT_POTTERY_9_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp235 LG(CST_POTTERY_9,GROUP_POTTERY,LCT_POTTERY_9_G); in load_png_graphics()
H A DGameView.cpp658 preReadCityTexture( CST_POTTERY_9, "pottery9.png" ); in loadTextures()