Searched refs:CST_POWERL_LUR_D (Results 1 – 9 of 9) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | lctypes.h | 52 #define CST_POWERL_LUR_D 20 macro
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H A D | transport.cpp | 360 CST_POWERL_LU_D, CST_POWERL_LDU_D, CST_POWERL_LUR_D, CST_POWERL_LUDR_D in connect_transport()
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/dports/games/lincity/lincity-1.13.1/ |
H A D | pixmap.c | 75 init_icon_pixmap (CST_POWERL_LUR_D); in init_pixmaps()
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H A D | lctypes.h | 72 #define CST_POWERL_LUR_D 20 macro
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H A D | shrtypes.c | 88 CST_POWERL_LU_D, CST_POWERL_LDU_D, CST_POWERL_LUR_D, CST_POWERL_LUDR_D in connect_transport()
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H A D | lintypes.c | 602 main_types[CST_POWERL_LUR_D].group=GROUP_POWER_LINE; in init_types() 603 main_types[CST_POWERL_LUR_D].graphic=load_graphic(CST_POWERL_LUR_D_G); in init_types()
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H A D | readpng.c | 237 LG(CST_POWERL_LUR_D,GROUP_POWER_LINE,LCT_POWERL_LUR_D_G); in load_png_graphics()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | ReadPngInterface.cpp | 81 LG(CST_POWERL_LUR_D,GROUP_POWER_LINE,LCT_POWERL_LUR_D_G); in load_png_graphics()
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H A D | GameView.cpp | 525 preReadCityTexture( CST_POWERL_LUR_D, "powerllurd.png" ); in loadTextures()
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