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Searched refs:CST_POWERL_RD_L (Results 1 – 7 of 7) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h19 #define CST_POWERL_RD_L 4 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c58 init_icon_pixmap (CST_POWERL_RD_L); in init_pixmaps()
H A Dlctypes.h23 #define CST_POWERL_RD_L 4 macro
H A Dlintypes.c553 main_types[CST_POWERL_RD_L].group=GROUP_POWER_LINE; in init_types()
554 main_types[CST_POWERL_RD_L].graphic=load_graphic(CST_POWERL_RD_L_G); in init_types()
H A Dreadpng.c221 LG(CST_POWERL_RD_L,GROUP_POWER_LINE,LCT_POWERL_RD_L_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp65 LG(CST_POWERL_RD_L,GROUP_POWER_LINE,LCT_POWERL_RD_L_G); in load_png_graphics()
H A DGameView.cpp509 preReadCityTexture( CST_POWERL_RD_L, "powerlrdl.png" ); in loadTextures()