Searched refs:CST_POWERL_V_D (Results 1 – 9 of 9) sorted by relevance
/dports/games/lincity/lincity-1.13.1/ |
H A D | shrtypes.c | 85 CST_POWERL_H_D, CST_POWERL_V_D, CST_POWERL_H_D, CST_POWERL_RD_D, in connect_transport() 87 CST_POWERL_V_D, CST_POWERL_V_D, CST_POWERL_RU_D, CST_POWERL_UDR_D, in connect_transport()
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H A D | pixmap.c | 68 init_icon_pixmap (CST_POWERL_V_D); in init_pixmaps()
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H A D | lctypes.h | 51 #define CST_POWERL_V_D 13 macro
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H A D | lintypes.c | 581 main_types[CST_POWERL_V_D].group=GROUP_POWER_LINE; in init_types() 582 main_types[CST_POWERL_V_D].graphic=load_graphic(CST_POWERL_V_D_G); in init_types()
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H A D | readpng.c | 230 LG(CST_POWERL_V_D,GROUP_POWER_LINE,LCT_POWERL_V_D_G); in load_png_graphics()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | transport.cpp | 357 CST_POWERL_H_D, CST_POWERL_V_D, CST_POWERL_H_D, CST_POWERL_RD_D, in connect_transport() 359 CST_POWERL_V_D, CST_POWERL_V_D, CST_POWERL_RU_D, CST_POWERL_UDR_D, in connect_transport()
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H A D | lctypes.h | 38 #define CST_POWERL_V_D 13 macro
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | ReadPngInterface.cpp | 74 LG(CST_POWERL_V_D,GROUP_POWER_LINE,LCT_POWERL_V_D_G); in load_png_graphics()
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H A D | GameView.cpp | 518 preReadCityTexture( CST_POWERL_V_D, "powerlvd.png" ); in loadTextures()
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