Searched refs:CST_RAIL_LDR (Results 1 – 9 of 9) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | lctypes.h | 179 #define CST_RAIL_LDR 117 macro
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H A D | transport.cpp | 378 CST_RAIL_DR, CST_RAIL_LDR, CST_RAIL_UDR, CST_RAIL_LUDR in connect_transport()
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/dports/games/lincity/lincity-1.13.1/ |
H A D | pixmap.c | 213 init_icon_pixmap (CST_RAIL_LDR); in init_pixmaps()
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H A D | lctypes.h | 258 #define CST_RAIL_LDR 117 macro
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H A D | shrtypes.c | 109 CST_RAIL_DR, CST_RAIL_LDR, CST_RAIL_UDR, CST_RAIL_LUDR in connect_transport()
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H A D | lintypes.c | 801 main_types[CST_RAIL_LDR].group=GROUP_RAIL; in init_types() 802 main_types[CST_RAIL_LDR].graphic=load_graphic(CST_RAIL_LDR_G); in init_types()
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H A D | readpng.c | 248 LG(CST_RAIL_LDR,GROUP_RAIL,LCT_RAIL_LDR_G); in load_png_graphics()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | ReadPngInterface.cpp | 92 LG(CST_RAIL_LDR,GROUP_RAIL,LCT_RAIL_LDR_G); in load_png_graphics()
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H A D | GameView.cpp | 580 preReadCityTexture( CST_RAIL_LDR, "railldr.png" ); in loadTextures()
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