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Searched refs:CST_RAIL_LDR (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h179 #define CST_RAIL_LDR 117 macro
H A Dtransport.cpp378 CST_RAIL_DR, CST_RAIL_LDR, CST_RAIL_UDR, CST_RAIL_LUDR in connect_transport()
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c213 init_icon_pixmap (CST_RAIL_LDR); in init_pixmaps()
H A Dlctypes.h258 #define CST_RAIL_LDR 117 macro
H A Dshrtypes.c109 CST_RAIL_DR, CST_RAIL_LDR, CST_RAIL_UDR, CST_RAIL_LUDR in connect_transport()
H A Dlintypes.c801 main_types[CST_RAIL_LDR].group=GROUP_RAIL; in init_types()
802 main_types[CST_RAIL_LDR].graphic=load_graphic(CST_RAIL_LDR_G); in init_types()
H A Dreadpng.c248 LG(CST_RAIL_LDR,GROUP_RAIL,LCT_RAIL_LDR_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp92 LG(CST_RAIL_LDR,GROUP_RAIL,LCT_RAIL_LDR_G); in load_png_graphics()
H A DGameView.cpp580 preReadCityTexture( CST_RAIL_LDR, "railldr.png" ); in loadTextures()