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Searched refs:CST_RAIL_LU (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h167 #define CST_RAIL_LU 111 macro
H A Dtransport.cpp375 CST_RAIL_LR, CST_RAIL_LR, CST_RAIL_UD, CST_RAIL_LU, in connect_transport()
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c207 init_icon_pixmap (CST_RAIL_LU); in init_pixmaps()
H A Dlctypes.h240 #define CST_RAIL_LU 111 macro
H A Dshrtypes.c106 CST_RAIL_LR, CST_RAIL_LR, CST_RAIL_UD, CST_RAIL_LU, in connect_transport()
H A Dlintypes.c783 main_types[CST_RAIL_LU].group=GROUP_RAIL; in init_types()
784 main_types[CST_RAIL_LU].graphic=load_graphic(CST_RAIL_LU_G); in init_types()
H A Dreadpng.c242 LG(CST_RAIL_LU,GROUP_RAIL,LCT_RAIL_LU_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp86 LG(CST_RAIL_LU,GROUP_RAIL,LCT_RAIL_LU_G); in load_png_graphics()
H A DGameView.cpp574 preReadCityTexture( CST_RAIL_LU, "raillu.png" ); in loadTextures()