Searched refs:CST_RESIDENCE_LH (Results 1 – 11 of 11) sorted by relevance
206 …case CST_RESIDENCE_LH: tooltip << _( "Residential: 100 denizens, low birthrate, high deathrate" );… in createTooltip()520 case CST_RESIDENCE_LH: in showToolHelp()608 case CST_RESIDENCE_LH: newName = "BPMResidence4Button"; break; in switchToTool()853 selected_module_type=CST_RESIDENCE_LH; in doButton()
282 LG(CST_RESIDENCE_LH,GROUP_RESIDENCE_LH,LCT_RESIDENCE_LH_G); in load_png_graphics()
542 preReadCityTexture( CST_RESIDENCE_LH, "reslowhi.png" ); in loadTextures()
118 selected_module_type = CST_RESIDENCE_LH; in draw_help_page()140 set_selected_module (CST_RESIDENCE_LH); in draw_help_page()
251 init_icon_pixmap (CST_RESIDENCE_LH); in init_pixmaps()
134 #define CST_RESIDENCE_LH 64 macro
654 main_types[CST_RESIDENCE_LH].group=GROUP_RESIDENCE_LH; in init_types()655 main_types[CST_RESIDENCE_LH].graphic=load_graphic(CST_RESIDENCE_LH_G); in init_types()
399 LG(CST_RESIDENCE_LH,GROUP_RESIDENCE_LH,LCT_RESIDENCE_LH_G); in load_png_graphics()
136 else if (MP_TYPE(x,y) == CST_RESIDENCE_LH) in do_residence()
134 } else if (MP_TYPE(x, y) == CST_RESIDENCE_LH) { in do_residence()
96 #define CST_RESIDENCE_LH 64 macro