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Searched refs:CST_RESIDENCE_LH (Results 1 – 11 of 11) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DButtonPanel.cpp206 …case CST_RESIDENCE_LH: tooltip << _( "Residential: 100 denizens, low birthrate, high deathrate" );… in createTooltip()
520 case CST_RESIDENCE_LH: in showToolHelp()
608 case CST_RESIDENCE_LH: newName = "BPMResidence4Button"; break; in switchToTool()
853 selected_module_type=CST_RESIDENCE_LH; in doButton()
H A DReadPngInterface.cpp282 LG(CST_RESIDENCE_LH,GROUP_RESIDENCE_LH,LCT_RESIDENCE_LH_G); in load_png_graphics()
H A DGameView.cpp542 preReadCityTexture( CST_RESIDENCE_LH, "reslowhi.png" ); in loadTextures()
/dports/games/lincity/lincity-1.13.1/
H A Dlchelp.c118 selected_module_type = CST_RESIDENCE_LH; in draw_help_page()
140 set_selected_module (CST_RESIDENCE_LH); in draw_help_page()
H A Dpixmap.c251 init_icon_pixmap (CST_RESIDENCE_LH); in init_pixmaps()
H A Dlctypes.h134 #define CST_RESIDENCE_LH 64 macro
H A Dlintypes.c654 main_types[CST_RESIDENCE_LH].group=GROUP_RESIDENCE_LH; in init_types()
655 main_types[CST_RESIDENCE_LH].graphic=load_graphic(CST_RESIDENCE_LH_G); in init_types()
H A Dreadpng.c399 LG(CST_RESIDENCE_LH,GROUP_RESIDENCE_LH,LCT_RESIDENCE_LH_G); in load_png_graphics()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dresidence.c136 else if (MP_TYPE(x,y) == CST_RESIDENCE_LH) in do_residence()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dresidence.cpp134 } else if (MP_TYPE(x, y) == CST_RESIDENCE_LH) { in do_residence()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h96 #define CST_RESIDENCE_LH 64 macro