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Searched refs:CST_ROAD_LUR (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h219 #define CST_ROAD_LUR 136 macro
H A Dtransport.cpp370 CST_ROAD_LR, CST_ROAD_LR, CST_ROAD_UR, CST_ROAD_LUR, in connect_transport()
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c199 init_icon_pixmap (CST_ROAD_LUR); in init_pixmaps()
H A Dlctypes.h318 #define CST_ROAD_LUR 136 macro
H A Dshrtypes.c100 CST_ROAD_LR, CST_ROAD_LR, CST_ROAD_UR, CST_ROAD_LUR, in connect_transport()
H A Dlintypes.c833 main_types[CST_ROAD_LUR].group=GROUP_ROAD; in init_types()
834 main_types[CST_ROAD_LUR].graphic=load_graphic(CST_ROAD_LUR_G); in init_types()
H A Dreadpng.c259 LG(CST_ROAD_LUR,GROUP_ROAD,LCT_ROAD_LUR_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp116 LG(CST_ROAD_LUR,GROUP_ROAD,LCT_ROAD_LUR_G); in load_png_graphics()
H A DGameView.cpp599 preReadCityTexture( CST_ROAD_LUR, "roadlur.png" ); in loadTextures()