Searched refs:CST_ROAD_LUR (Results 1 – 9 of 9) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | lctypes.h | 219 #define CST_ROAD_LUR 136 macro
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H A D | transport.cpp | 370 CST_ROAD_LR, CST_ROAD_LR, CST_ROAD_UR, CST_ROAD_LUR, in connect_transport()
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/dports/games/lincity/lincity-1.13.1/ |
H A D | pixmap.c | 199 init_icon_pixmap (CST_ROAD_LUR); in init_pixmaps()
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H A D | lctypes.h | 318 #define CST_ROAD_LUR 136 macro
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H A D | shrtypes.c | 100 CST_ROAD_LR, CST_ROAD_LR, CST_ROAD_UR, CST_ROAD_LUR, in connect_transport()
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H A D | lintypes.c | 833 main_types[CST_ROAD_LUR].group=GROUP_ROAD; in init_types() 834 main_types[CST_ROAD_LUR].graphic=load_graphic(CST_ROAD_LUR_G); in init_types()
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H A D | readpng.c | 259 LG(CST_ROAD_LUR,GROUP_ROAD,LCT_ROAD_LUR_G); in load_png_graphics()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | ReadPngInterface.cpp | 116 LG(CST_ROAD_LUR,GROUP_ROAD,LCT_ROAD_LUR_G); in load_png_graphics()
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H A D | GameView.cpp | 599 preReadCityTexture( CST_ROAD_LUR, "roadlur.png" ); in loadTextures()
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