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Searched refs:CST_ROCKET_FLOWN (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Drocket_pad.c34 if (MP_TYPE(x,y) == CST_ROCKET_FLOWN) in do_rocket_pad()
131 MP_TYPE(x,y) = CST_ROCKET_FLOWN; in launch_rocket()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Drocket_pad.cpp31 if (MP_TYPE(x, y) == CST_ROCKET_FLOWN) in do_rocket_pad()
147 MP_TYPE(x, y) = CST_ROCKET_FLOWN; in launch_rocket()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h286 #define CST_ROCKET_FLOWN 187 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c303 init_icon_pixmap (CST_ROCKET_FLOWN); in init_pixmaps()
H A Dlctypes.h418 #define CST_ROCKET_FLOWN 187 macro
H A Dlintypes.c1205 main_types[CST_ROCKET_FLOWN].group=GROUP_ROCKET; in init_types()
1206 main_types[CST_ROCKET_FLOWN].graphic in init_types()
H A Dreadpng.c494 LG(CST_ROCKET_FLOWN,GROUP_ROCKET,LCT_ROCKET_FLOWN_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp377 LG(CST_ROCKET_FLOWN,GROUP_ROCKET,LCT_ROCKET_FLOWN_G); in load_png_graphics()
H A DGameView.cpp629 preReadCityTexture( CST_ROCKET_FLOWN, "rocketflown.png" ); in loadTextures()