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Searched refs:CST_SUBSTATION_R (Results 1 – 12 of 12) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Dsubstation.c33 MP_TYPE(x,y) = CST_SUBSTATION_R; in do_power_substation()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dsubstation.cpp30 MP_TYPE(x, y) = CST_SUBSTATION_R; in do_power_substation()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DButtonPanel.cpp559 case CST_SUBSTATION_R: in showToolHelp()
631 case CST_SUBSTATION_R: newName ="BPMSubstationButton"; break; in switchToTool()
894 selected_module_type=CST_SUBSTATION_R; in doButton()
H A DMps.cpp223 if( MP_TYPE( mps_x, mps_y )== CST_SUBSTATION_R ){ in playBuildingSound()
H A DGameView.cpp535 preReadCityTexture( CST_SUBSTATION_R, "substation-R.png" ); in loadTextures()
1477 case CST_SUBSTATION_R: range = SUBSTATION_RANGE; reduceNW = 1; break; in markTile()
H A DReadPngInterface.cpp244 LG(CST_SUBSTATION_R,GROUP_SUBSTATION,LCT_SUBSTATION_R_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h80 #define CST_SUBSTATION_R 50 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c261 init_icon_pixmap (CST_SUBSTATION_R); in init_pixmaps()
H A Dlctypes.h111 #define CST_SUBSTATION_R 50 macro
H A Dmodule_buttons.c103 module_type[sbut[3]] = CST_SUBSTATION_R; in init_modules()
H A Dlintypes.c633 main_types[CST_SUBSTATION_R].group=GROUP_SUBSTATION; in init_types()
634 main_types[CST_SUBSTATION_R].graphic=load_graphic(CST_SUBSTATION_R_G); in init_types()
H A Dreadpng.c361 LG(CST_SUBSTATION_R,GROUP_SUBSTATION,LCT_SUBSTATION_R_G); in load_png_graphics()