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Searched refs:CST_SUBSTATION_RG (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Dsubstation.c36 MP_TYPE(x,y) = CST_SUBSTATION_RG; in do_power_substation()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dsubstation.cpp34 MP_TYPE(x, y) = CST_SUBSTATION_RG; in do_power_substation()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h84 #define CST_SUBSTATION_RG 52 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c263 init_icon_pixmap (CST_SUBSTATION_RG); in init_pixmaps()
H A Dlctypes.h117 #define CST_SUBSTATION_RG 52 macro
H A Dlintypes.c639 main_types[CST_SUBSTATION_RG].group=GROUP_SUBSTATION; in init_types()
640 main_types[CST_SUBSTATION_RG].graphic in init_types()
H A Dreadpng.c363 LG(CST_SUBSTATION_RG,GROUP_SUBSTATION,LCT_SUBSTATION_RG_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp246 LG(CST_SUBSTATION_RG,GROUP_SUBSTATION,LCT_SUBSTATION_RG_G); in load_png_graphics()
H A DGameView.cpp537 preReadCityTexture( CST_SUBSTATION_RG, "substation-RG.png" ); in loadTextures()