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Searched refs:CST_TIP_2 (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity/lincity-1.13.1/modules/
H A Dtip.c84 MP_TYPE(x,y) = CST_TIP_2; in do_tip()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dtip.cpp67 MP_TYPE(x, y) = CST_TIP_2; in do_tip()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h431 #define CST_TIP_2 262 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c287 init_icon_pixmap (CST_TIP_2); in init_pixmaps()
H A Dlctypes.h627 #define CST_TIP_2 262 macro
H A Dlintypes.c993 main_types[CST_TIP_2].group=GROUP_TIP; in init_types()
994 main_types[CST_TIP_2].graphic=load_graphic(CST_TIP_2_G); in init_types()
H A Dreadpng.c498 LG(CST_TIP_2,GROUP_TIP,LCT_TIP_2_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp381 LG(CST_TIP_2,GROUP_TIP,LCT_TIP_2_G); in load_png_graphics()
H A DGameView.cpp696 preReadCityTexture( CST_TIP_2, "tip2.png" ); in loadTextures()