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Searched refs:CST_WATER_LU (Results 1 – 9 of 9) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h373 #define CST_WATER_LU 230 macro
H A Dtransport.cpp384 CST_WATER_LU, CST_WATER_LUD, CST_WATER_LUR, CST_WATER_LURD in connect_transport()
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c172 init_icon_pixmap (CST_WATER_LU); in init_pixmaps()
H A Dlctypes.h546 #define CST_WATER_LU 230 macro
H A Dshrtypes.c116 CST_WATER_LU, CST_WATER_LUD, CST_WATER_LUR, CST_WATER_LURD in connect_transport()
H A Dlintypes.c1158 main_types[CST_WATER_LU].group=GROUP_WATER; in init_types()
1159 main_types[CST_WATER_LU].graphic=load_graphic(CST_WATER_LU_G); in init_types()
H A Dreadpng.c286 LG(CST_WATER_LU,GROUP_WATER,LCT_WATER_LU_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp167 LG(CST_WATER_LU,GROUP_WATER,LCT_WATER_LU_G); in load_png_graphics()
H A DGameView.cpp669 preReadCityTexture( CST_WATER_LU, "waterlu.png" ); in loadTextures()