Searched refs:CST_WATER_LU (Results 1 – 9 of 9) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | lctypes.h | 373 #define CST_WATER_LU 230 macro
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H A D | transport.cpp | 384 CST_WATER_LU, CST_WATER_LUD, CST_WATER_LUR, CST_WATER_LURD in connect_transport()
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/dports/games/lincity/lincity-1.13.1/ |
H A D | pixmap.c | 172 init_icon_pixmap (CST_WATER_LU); in init_pixmaps()
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H A D | lctypes.h | 546 #define CST_WATER_LU 230 macro
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H A D | shrtypes.c | 116 CST_WATER_LU, CST_WATER_LUD, CST_WATER_LUR, CST_WATER_LURD in connect_transport()
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H A D | lintypes.c | 1158 main_types[CST_WATER_LU].group=GROUP_WATER; in init_types() 1159 main_types[CST_WATER_LU].graphic=load_graphic(CST_WATER_LU_G); in init_types()
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H A D | readpng.c | 286 LG(CST_WATER_LU,GROUP_WATER,LCT_WATER_LU_G); in load_png_graphics()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | ReadPngInterface.cpp | 167 LG(CST_WATER_LU,GROUP_WATER,LCT_WATER_LU_G); in load_png_graphics()
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H A D | GameView.cpp | 669 preReadCityTexture( CST_WATER_LU, "waterlu.png" ); in loadTextures()
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