Searched refs:CST_WATER_URD (Results 1 – 9 of 9) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | lctypes.h | 383 #define CST_WATER_URD 235 macro
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H A D | transport.cpp | 383 CST_WATER_U, CST_WATER_UD, CST_WATER_UR, CST_WATER_URD, in connect_transport()
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/dports/games/lincity/lincity-1.13.1/ |
H A D | pixmap.c | 177 init_icon_pixmap (CST_WATER_URD); in init_pixmaps()
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H A D | lctypes.h | 561 #define CST_WATER_URD 235 macro
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H A D | shrtypes.c | 115 CST_WATER_U, CST_WATER_UD, CST_WATER_UR, CST_WATER_URD, in connect_transport()
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H A D | lintypes.c | 1173 main_types[CST_WATER_URD].group=GROUP_WATER; in init_types() 1174 main_types[CST_WATER_URD].graphic=load_graphic(CST_WATER_URD_G); in init_types()
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H A D | readpng.c | 291 LG(CST_WATER_URD,GROUP_WATER,LCT_WATER_URD_G); in load_png_graphics()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/ |
H A D | ReadPngInterface.cpp | 172 LG(CST_WATER_URD,GROUP_WATER,LCT_WATER_URD_G); in load_png_graphics()
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H A D | GameView.cpp | 674 preReadCityTexture( CST_WATER_URD, "waterurd.png" ); in loadTextures()
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